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Software Explosion (Fore-Matt Home Computing)(1996).iso
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README.1ST
16 Jan 1996
Hangman32 for Windows 95
Jasen N. Tenney
jntenney@ucs.usl.edu
2512 St. Francis St.
Sulphur, LA 70663
INTRODUCTION
Hello All. This is my first Windows 95 application. In fact, this
is my first "Windows" application period. This program is really just
my attempt at learning Windows (and especially Microsoft Foundation Classes)
programming so don't expect too much from it. I feel I have learned a lot
from this application and I hope that others will also benefit from it.
I had seen a similar version of Hangman for Windows 95 and I figured it
would be very easy to implement (i.e. there is no game AI involved) and
at the same time be a good learning experience. I was right in both
regards. It took me a little less than a month to produce the code you have
now using Visual C++ 4.0 and MFC 4.0. Coming from the UNIX world, I am
happy with my first Windows program and I hope it can be of some benefit to
programmers who are new to Windows and MFC.
If you like the code/game, please e-mail me as I would very much
like to hear your suggestions/comments. If you don't like it, oh well,
please no flames. Haha.
INSTALLATION
To install Hangman32, I suggest that you use WinZip 32-bit to unzip
the entire zip file into a directory of your choice. By using WinZip 32-bit,
you will preserve the long file names. If you use another program to unzip
the file be sure to use one that preserve the Windows 95 long file names,
otherwise, if you want to use Visual C++ it will probably be a problem without
the long file names being preserved.
After you have unzipped the file, I suggest using the Windows Explorer to
create a shortcut to the game in your Games folder. The executable's file name
is Hangman32.exe. There are two other files that are vital to the proper
execution of the program. They are hangman.dic (the dictionary that is
loaded upon execution) and HANGMAN32.HLP (the help file). If you
have no use for the source code then it is safe to delete all other files
besides the three just mentioned.
FILE LISTING
SHORT FILE NAME LONG FILE NAME
HLP <DIR> 01-14-96 9:43p hlp
RES <DIR> 01-14-96 9:43p res
GENERI~1 CPP 1,082 12-30-95 8:37p GenericDlg.cpp
GENERI~1 H 827 12-30-95 8:28p GenericDlg.h
HANGMAN CPP 5,627 01-15-96 12:27p Hangman.cpp
HANGMAN DIC 66,027 01-03-96 3:06p hangman.dic
HANGMAN H 2,087 01-15-96 11:35a Hangman.h
HANGMA~1 APS 156,904 01-16-96 8:27p Hangman32.aps
HANGMA~1 CLW 5,300 01-16-96 8:45p Hangman32.clw
HANGMA~1 CPP 2,438 01-15-96 4:38p Hangman32.cpp
HANGMA~1 H 930 01-15-96 4:38p Hangman32.h
HANGMA~1 MAK 11,711 01-16-96 9:22p Hangman32.mak
HANGMA~1 MDP 37,888 01-16-96 9:22p Hangman32.mdp
HANGMA~1 NCB 222,208 01-16-96 9:22p Hangman32.ncb
HANGMA~1 RC 14,949 01-16-96 8:27p Hangman32.rc
HANGMA~2 CPP 25,078 01-16-96 8:39p Hangman32Dlg.cpp
HANGMA~2 H 3,189 01-16-96 8:35p Hangman32Dlg.h
TEMP TXT 0 01-16-96 9:26p temp.txt
HINTDLG CPP 1,040 12-30-95 8:37p HintDlg.cpp
HINTDLG H 803 12-30-95 8:36p HintDlg.h
MAKEHELP BAT 1,226 12-30-95 7:16p MakeHelp.bat
PICTUR~1 CPP 2,766 01-13-96 12:07p PictureButton.cpp
PICTUR~1 H 893 01-13-96 12:05p PictureButton.h
README TXT 3,983 12-30-95 7:16p ReadMe.txt
RESOURCE H 3,068 01-14-96 10:31p resource.h
STDAFX CPP 229 01-10-96 5:09p StdAfx.cpp
STDAFX H 502 12-30-95 7:16p StdAfx.h
HANGMA~1 HLP 6,458 01-16-96 8:06p HANGMAN32.HLP
HANGMA~1 EXE 315,904 01-16-96 9:20p Hangman32.exe
README 1ST 3,888 01-16-96 9:28p readme.1st